The Hexcrawl Is the Clock
The Rotwillow at the heart of the Rose Forest In my most recent ongoing campaign, I've been diving deep into using the Hexcrawl rules provided by Mythic Bastionland whenever the player characters venture beyond the safety of town. The whole campaign is running on my personal hack of the system, but that's another post for another time. Maybe. Unlike the haunting primeval wilds of the source material, the world my players are exploring is right in the middle of a thoroughly settled land, where roads are assumed to be safe from MOST monsters (I have my own version of Bastionland's Myths, called Blights, which are monsters that bury themselves in dungeons and leak strangeness into the world, but again, another post, another time) . With that in mind, I adapted the format a bit to fit a world where people are common and things are always happening. First, a brief overview of the mechanics which this is based off of. Again, I'm ripping this mostly from Mythic Bastionland...